Longitude Explorer Prize 2015

Encouraging young people to develop a new generation of satellite applications for social good

What was the Longitude Explorer Prize 2015?

We challenged young people aged 11-16 to shift from solely being consumers of satellite applications, which have a significant impact on almost every aspect of their lives, to become the creators, designers and developers of a whole new generation of satellite applications for social good.

Why did we do this?

2014 marked the 300th anniversary of the original Longitude Prize, the first incentive prize of its kind set up by the British government. In celebration, we launched the Longitude Explorer Prize,  a youth-focused challenge for secondary school students which aimed to provide a practical education opportunity linking young people to the history of the Longitude Prize, while supporting them to develop STEM skills.

Our overarching objective was to inspire the next generation of inventors, designers, engineers and explorers to develop the skills required for the 21st century and to imagine a world beyond our current comprehension, which is imperative to the success of UK industry.

What happened?

A total of 67 entries were received from across the UK. Sixty ideas were selected and the teams were invited to an induction event held in Birmingham at the national Big Bang Fair, which is a celebration of science, technology, engineering and maths for young people in the UK

In August 2015, the judges whittled it down to 12 finalists. The selected finalists were given a couple of months to further develop their prototypes, polish their presentation skills and finalise marketing resources to showcase their technologies at the Final Awards event in London.  At the Award Ceremony the winning school was awarded £25,000, each runner up received £5,000 and all students received individual prizes, including iPads, Raspberry Pi kits, SamLabs kits and trophies.

67 teams took part...

from all over the UK, including Ireland

250 young people…

were involved throughout the lifecycle of the Prize

For 90% of young people...

this was the first challenge they had been involved in

Impact of the Prize

  • 72% of teachers considered the Challenge a suitable learning tool for young students
  • 100% of the teachers from the finalist teams would take part again and recommend the Challenge to a colleague
  • 83% of students rated the Challenge as very good or excellent
  • 91% of students stated that they gained a better understanding of how to bring an idea into market
  • 73% of the students developed good additional STEM skills thanks to the Challenge
  • 75% of students stated that the Challenge was very useful in learning how to turn ideas into reality
  • 70%  of students said the teamwork-building skills were very useful

Winner

Displaced - Tromless Hackers (Rendcomb College)

‘Displaced’ is a cloud-hosted mobile web app that uses live GPS data collected from mobile devices to allow local charities to better coordinate the logistics of supporting homeless and vulnerable people.

Finalists

Fast Aid is a data collection and navigation tool to be located in ambulances which will help crews to check live data about nearby hospitals including details of available beds and facilities. They were second runner-up in the Prize.

To help farmers and agronomists in the developing world to measure and map soil moisture in real time, to maximise the potential crop yield. 

Enables users to take scientific readings from satellites and upload them to a global online forum where they can be converted into infographics. The visualisations can promote discussion and collaboration between researchers in different fields. 

An app which uses GPS satellite information to track users during open-air exercise, customising outdoor workout programmes to location and person. 

An aviation system that relays live stream data via satellite systems directly from a plane to ground control and data collection posts, enabling investigators to immediately discover key flaws in a plane’s flight or instruments.

To enable groups to monitor sections of watercourse or pond, and to measure biological and chemical indicators to determine the ecological status.

Based on their own experiences, the team came up with the idea Safety. net that enables teachers to see where their students are at all times thanks to wristbands and a simple app. They were first runner-up in the Prize.

A piece of wearable tech which uses satellite and UV index information to warn users if they are in danger of skin damage due to exposure to the sun. 

A tool which uses GPS information to map safe places for young people when they are feeling vulnerable or threatened. Once activated, the nearest safe haven will be alerted

A tracking system which uses satellite information and crowdsourced reporting to locate local bee groupings, allowing scientists to study how the environment and location might affect population numbers.

An alarm clock app which employs live open data on traffic, public transport disruption and weather to work out the best time to wake users in order to meet the demands of their schedule.

Similar Challenges

Longitude Explorer Prize 2017

Challenging young people to develop innovative, practical solutions that use the Internet of Things to improve health and wellbeing of people in the UK

Longitude Explorer Prize 2020

Supporting young entrepreneurs to change the world with AI enabled tech

Amazon Longitude Explorer Prize

Challenging young people to use technology to create an app, product or service that will make the world a better place

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