Inventor Prize

Discovering and supporting the UK’s hidden inventors to develop innovative products that have a positive impact

What was the Inventor Prize?

We know that people across the UK have ideas that, with a bit of support, could be developed into fantastic products that would help improve people’s daily lives, but in reality it’s not that easy. Coming up with an idea is only part of the journey. The Inventor Prize sought to:

  • Support the development of selected products
  • Build the capacity of prize participants (inventors)
  • Champion and raise the profile of the lone or small scale inventor


The Prize was launched as part of the government’s industrial strategy, and some of the key pillars of this strategy centred around backing local innovation, supporting businesses to start and grow, and creating the right conditions so that these new businesses can access the finance and management skills they need. The prize was funded by the Department for Business, Energy and Industrial Strategy (BEIS), which brings together responsibilities for business, industrial strategy, science, innovation, energy, and climate change.

Over 80% of finalists...

were able to secure additional funding, partnerships, clients and/or attract new investments for their solutions through the prize process

88% of finalists...

felt they were either ready or almost ready to go to market in less than 12 months from the close of the prize

All finalists...

were very likely to continue working on their solution, regardless of winning the prize money and noted that the prize offered them credibility as an individual/team

The winner of the Inventor Prize

From over 180 applications, an expert panel of judges announced the 10 finalists who all received a £5,000 grant towards their prototype development, business planning and user testing. They were also given non-financial support by Barclays Eagle Labs. 

‘Gameball Platform’, by Guillem Singla Buxarrais of Neurofenix Limited

This is a gamification of stroke rehabilitation with the invention of an easy-to-use hand-controller or Gameball. It allows users to play entertaining games, either solely or against other users, in the comfort of their own homes, with all games developed around motor learning research.

Challenge timeline (scroll to the right)

9 Aug 2017

Applications opened

22 Oct 2017

Applications closed

25 Jan 2018

Finalists announced

18 Sept 2018

Awards event and winner announced

News on the Prize

Announcing the Inventor Prize

We’re working with BEIS to pilot an ‘inventor’ prize that will inspire and harness the potential of the UK’s home-grown inventors and stimulate user-led innovation.

Female inventors that changed our lives

When thinking of the most famous inventors of all time, a multitude of names spring to mind. But from Einstein to Edison, Nobel to Newton – often women with incredible ideas are overlooked.

Congratulations to the Inventor Prize finalists!

We received over 180 applications from across the UK, all of which were assessed against the judging criteria by our judging panel to determine which would be shortlisted to the finalist stage.

The Inventor Prize winner is set to support stroke survivors across the UK

The winner of the first Inventor Prize has been announced as Neurofenix Limited, an organisation founded by Guillem Singla Buxarrais and Dimitris Athanasiou.