What was the Inventor Prize?
We know that people across the UK have ideas that, with a bit of support, could be developed into fantastic products that would help improve people’s daily lives, but in reality it’s not that easy. Coming up with an idea is only part of the journey. The Inventor Prize sought to:
- Support the development of selected products
- Build the capacity of prize participants (inventors)
- Champion and raise the profile of the lone or small scale inventor
The Prize was launched as part of the government’s industrial strategy, and some of the key pillars of this strategy centred around backing local innovation, supporting businesses to start and grow, and creating the right conditions so that these new businesses can access the finance and management skills they need. The prize was funded by the Department for Business, Energy and Industrial Strategy (BEIS), which brings together responsibilities for business, industrial strategy, science, innovation, energy, and climate change.
Over 80% of finalists...
were able to secure additional funding, partnerships, clients and/or attract new investments for their solutions through the prize process
88% of finalists...
felt they were either ready or almost ready to go to market in less than 12 months from the close of the prize
were very likely to continue working on their solution, regardless of winning the prize money and noted that the prize offered them credibility as an individual/team
The winner of the Inventor Prize
From over 180 applications, an expert panel of judges announced the 10 finalists who all received a £5,000 grant towards their prototype development, business planning and user testing. They were also given non-financial support by Barclays Eagle Labs.
‘Gameball Platform’, by Guillem Singla Buxarrais of Neurofenix Limited
This is a gamification of stroke rehabilitation with the invention of an easy-to-use hand-controller or Gameball. It allows users to play entertaining games, either solely or against other users, in the comfort of their own homes, with all games developed around motor learning research.
Challenge timeline (scroll to the right)
9 Aug 2017
22 Oct 2017
25 Jan 2018
18 Sept 2018